Evohluxx's Application for architect 2!

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Evohluxx
Apprentice
Apprentice
Posts: 22
Joined: Tue Jun 11, 2013 2:14 pm

Evohluxx's Application for architect 2!

Mon Jul 08, 2013 10:18 pm

In game name:Evohluxx
Project's: Serenity church/villager monument/Serenity tower/ horse stable/ skyforts and flo-tilla.
Description: There is many builds with there interior decoration i will show you i have a church with working offerings and a mariage hall and a baptism section a villager monument dedicated to there prized possesion. a tower which contains town needs and uses with a penthouse. i will show you my spawn/entrance building to my flo-tilla project. and a horse stable caple of holding a town's supply of horses. and two skyforts interlocked by a floating bridge and a suprise floor design in one of them.
Attachments
2013-07-08_16.57.52.png
inside view of fort 2
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view of skyfort 2
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View of crossbridge in skyfort 1
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inside view of skyfort 1 with creeper face
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view of skyfort 1
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view of interlocking bridge
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View of skyforts
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top floor of spawn
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floor 3 of spawn
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floor 2 of spawn
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floor 1 of spawn
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2013-07-04_23.46.09.png
outside view of flotilla spawn
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inside view of stable
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View of horse stable
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Penthouse of tower
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floor 8 of tower
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floor 7 of tower
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floor 6 of tower
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floor 5 of tower
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floor 4 of tower
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3rd floor of tower
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floor 2 of tower
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floor 1 of tower
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frontal view of tower
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2013-06-28_13.37.54.png
another view of villager monument
2013-06-28_13.37.54.png (1.68 MiB) Viewed 1205 times
2013-06-28_13.37.43.png
view of villager monument
2013-06-28_13.37.43.png (1.19 MiB) Viewed 1205 times
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view of marrige hall
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view of ceremony hall
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2013-06-28_13.39.27.png
inside view of church
2013-06-28_13.39.27.png (1.71 MiB) Viewed 1205 times
2013-06-28_13.38.11.png
outside view of church
2013-06-28_13.38.11.png (1.28 MiB) Viewed 1205 times
User avatar
CraftminerX
Member
Member
CPU: Junk.
RAM: 4 GB Corsair DDR2
Motherboard: Also junk.
GPU: 1x NVidia GeForce 8800GT 512MB
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Cooling: Air
Location: Behind you.
Posts: 189
Joined: Thu Feb 24, 2011 2:26 pm

Re: Evohluxx's Application for architect 2!

Tue Jul 09, 2013 3:57 pm

I don't think you can get architect for this because there is nothing that really connects the different builds. They are all pretty much scattered around and not related to each other...
However if you create a town with all these and improve them I'm sure you can rank up. Here's what I think you should do:
  • Add more detail, especially to the exterior of the structures
  • Add more variety to the blocks used in the builds
  • Don't just leave some of these empty, put some stuff inside
  • Finally, I think you should consider putting a lot of effort into creating one great build instead of building many less impressive things.
Yes, this was a completely unnecessary post. Deal with it.

Image Image
Evohluxx
Apprentice
Apprentice
Posts: 22
Joined: Tue Jun 11, 2013 2:14 pm

Re: Evohluxx's Application for architect 2!

Tue Jul 09, 2013 4:15 pm

thanks they are all in a town i just tried to do many different things becous psico told me to try new things and show interior detail so i tryed to do that here
User avatar
Psico45
Master Crafter
Master Crafter
Posts: 952
Joined: Fri Jul 20, 2012 10:59 pm

Re: Evohluxx's Application for architect 2!

Tue Jul 09, 2013 8:03 pm

If you don't mind some pointers:

Here's a couple of ideas, depending on if the floor is just 1 block of height, try adding grass to the mooshroom room :)
Nice touch on the hospital room.
I see you added a library, that's very good too.
Try adding some crates and what not to the food room, that makes it a bit more realistic.
Try using carpets too, that was recently added with the latest update :)
Add bookshelves to the alchemist room and perhaps an enchantment table or two, that way it seems as if they're studying alchemy. :P

I see you're experimenting with shapes and different materials so that's good :)

As for the floating buildings, at least the ones on water, try to do a bit of terraforming around their base, so that way it doesn't look as if it's just floating, or try to add "posts" that support your structure. Whichever you prefer is fine. Also if it's in the town, consider making a road that links your structures one way or the other.

Around the barn, maybe a couple of flowers or hay stacks to make it look natural.

I hope this helps :) You're doing great so far :D
Evohluxx
Apprentice
Apprentice
Posts: 22
Joined: Tue Jun 11, 2013 2:14 pm

Re: Evohluxx's Application for architect 2!

Tue Jul 09, 2013 9:30 pm

thanks psi, i had said in chat theat i was going to build an apartment complex but that is still in planning but im think of ways to not make it cubey any ideas
User avatar
Psico45
Master Crafter
Master Crafter
Posts: 952
Joined: Fri Jul 20, 2012 10:59 pm

Re: Evohluxx's Application for architect 2!

Wed Jul 10, 2013 1:14 pm

Also, I'd like to point out that for a CP project the builds would NEED to be connected in order to be considered properly as a city and to have further detail. Since it's for architect maybe these builds can be considered individually and eventually he can work on connecting them properly (for CP if he wishes to use the city as his project).

IMO, if he covers the details that have been mentioned, I believe he can get Arch for these builds.

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