In game name:Evohluxx
Project's: Serenity church/villager monument/Serenity tower/ horse stable/ skyforts and flo-tilla.
Description: There is many builds with there interior decoration i will show you i have a church with working offerings and a mariage hall and a baptism section a villager monument dedicated to there prized possesion. a tower which contains town needs and uses with a penthouse. i will show you my spawn/entrance building to my flo-tilla project. and a horse stable caple of holding a town's supply of horses. and two skyforts interlocked by a floating bridge and a suprise floor design in one of them.
Evohluxx's Application for architect 2!
- Evohluxx
- Apprentice
Post
Evohluxx's Application for architect 2!
- Attachments
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- inside view of fort 2
- 2013-07-08_16.57.52.png (676.14 KiB) Viewed 1205 times
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- view of skyfort 2
- 2013-07-07_15.08.58.png (1.56 MiB) Viewed 1205 times
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- View of crossbridge in skyfort 1
- 2013-07-07_15.09.19.png (272.8 KiB) Viewed 1205 times
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- inside view of skyfort 1 with creeper face
- 2013-07-07_15.09.06.png (449.64 KiB) Viewed 1205 times
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- view of skyfort 1
- 2013-07-07_15.08.50.png (594.08 KiB) Viewed 1205 times
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- view of interlocking bridge
- 2013-07-07_15.08.24.png (360.8 KiB) Viewed 1205 times
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- View of skyforts
- 2013-07-07_15.07.24.png (1.37 MiB) Viewed 1205 times
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- top floor of spawn
- 2013-07-04_23.46.56.png (779.22 KiB) Viewed 1205 times
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- floor 3 of spawn
- 2013-07-04_23.46.45.png (494.74 KiB) Viewed 1205 times
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- floor 2 of spawn
- 2013-07-04_23.46.34.png (459.81 KiB) Viewed 1205 times
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- floor 1 of spawn
- 2013-07-04_23.46.19.png (382.96 KiB) Viewed 1205 times
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- outside view of flotilla spawn
- 2013-07-04_23.46.09.png (1.04 MiB) Viewed 1205 times
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- inside view of stable
- 2013-07-08_18.01.52.png (1.44 MiB) Viewed 1205 times
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- View of horse stable
- 2013-06-26_21.35.10.png (1.32 MiB) Viewed 1205 times
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- Penthouse of tower
- 2013-07-08_17.39.46.png (871.54 KiB) Viewed 1205 times
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- floor 8 of tower
- 2013-07-08_17.39.25.png (594.18 KiB) Viewed 1205 times
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- floor 7 of tower
- 2013-07-08_17.39.09.png (431.77 KiB) Viewed 1205 times
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- floor 6 of tower
- 2013-07-08_17.38.56.png (371.99 KiB) Viewed 1205 times
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- floor 5 of tower
- 2013-07-08_17.38.48.png (461.25 KiB) Viewed 1205 times
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- floor 4 of tower
- 2013-07-08_17.38.43.png (540.81 KiB) Viewed 1205 times
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- 3rd floor of tower
- 2013-07-08_17.38.35.png (528.59 KiB) Viewed 1205 times
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- floor 2 of tower
- 2013-07-08_17.38.28.png (480.03 KiB) Viewed 1205 times
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- floor 1 of tower
- 2013-07-08_17.38.18.png (528.89 KiB) Viewed 1205 times
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- frontal view of tower
- 2013-06-26_21.34.20.png (883.15 KiB) Viewed 1205 times
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- another view of villager monument
- 2013-06-28_13.37.54.png (1.68 MiB) Viewed 1205 times
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- view of villager monument
- 2013-06-28_13.37.43.png (1.19 MiB) Viewed 1205 times
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- view of marrige hall
- 2013-06-28_13.39.49.png (1.15 MiB) Viewed 1205 times
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- view of ceremony hall
- 2013-06-28_13.39.38.png (1.18 MiB) Viewed 1205 times
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- inside view of church
- 2013-06-28_13.39.27.png (1.71 MiB) Viewed 1205 times
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- outside view of church
- 2013-06-28_13.38.11.png (1.28 MiB) Viewed 1205 times
- CraftminerX
- Member
- CPU: Junk.
- RAM: 4 GB Corsair DDR2
- Motherboard: Also junk.
- GPU: 1x NVidia GeForce 8800GT 512MB
- Display: 1x 24" Acer
- Cooling: Air
- Location: Behind you.
Post
Re: Evohluxx's Application for architect 2!
I don't think you can get architect for this because there is nothing that really connects the different builds. They are all pretty much scattered around and not related to each other...
However if you create a town with all these and improve them I'm sure you can rank up. Here's what I think you should do:
However if you create a town with all these and improve them I'm sure you can rank up. Here's what I think you should do:
- Add more detail, especially to the exterior of the structures
- Add more variety to the blocks used in the builds
- Don't just leave some of these empty, put some stuff inside
- Finally, I think you should consider putting a lot of effort into creating one great build instead of building many less impressive things.
- Evohluxx
- Apprentice
Post
Re: Evohluxx's Application for architect 2!
thanks they are all in a town i just tried to do many different things becous psico told me to try new things and show interior detail so i tryed to do that here
- Psico45
- Master Crafter
Post
Re: Evohluxx's Application for architect 2!
If you don't mind some pointers:
Here's a couple of ideas, depending on if the floor is just 1 block of height, try adding grass to the mooshroom room
Nice touch on the hospital room.
I see you added a library, that's very good too.
Try adding some crates and what not to the food room, that makes it a bit more realistic.
Try using carpets too, that was recently added with the latest update
Add bookshelves to the alchemist room and perhaps an enchantment table or two, that way it seems as if they're studying alchemy.
I see you're experimenting with shapes and different materials so that's good
As for the floating buildings, at least the ones on water, try to do a bit of terraforming around their base, so that way it doesn't look as if it's just floating, or try to add "posts" that support your structure. Whichever you prefer is fine. Also if it's in the town, consider making a road that links your structures one way or the other.
Around the barn, maybe a couple of flowers or hay stacks to make it look natural.
I hope this helps
You're doing great so far 
Here's a couple of ideas, depending on if the floor is just 1 block of height, try adding grass to the mooshroom room

Nice touch on the hospital room.
I see you added a library, that's very good too.
Try adding some crates and what not to the food room, that makes it a bit more realistic.
Try using carpets too, that was recently added with the latest update

Add bookshelves to the alchemist room and perhaps an enchantment table or two, that way it seems as if they're studying alchemy.

I see you're experimenting with shapes and different materials so that's good

As for the floating buildings, at least the ones on water, try to do a bit of terraforming around their base, so that way it doesn't look as if it's just floating, or try to add "posts" that support your structure. Whichever you prefer is fine. Also if it's in the town, consider making a road that links your structures one way or the other.
Around the barn, maybe a couple of flowers or hay stacks to make it look natural.
I hope this helps


- Evohluxx
- Apprentice
Post
Re: Evohluxx's Application for architect 2!
thanks psi, i had said in chat theat i was going to build an apartment complex but that is still in planning but im think of ways to not make it cubey any ideas
- Psico45
- Master Crafter
Post
Re: Evohluxx's Application for architect 2!
Also, I'd like to point out that for a CP project the builds would NEED to be connected in order to be considered properly as a city and to have further detail. Since it's for architect maybe these builds can be considered individually and eventually he can work on connecting them properly (for CP if he wishes to use the city as his project).
IMO, if he covers the details that have been mentioned, I believe he can get Arch for these builds.
IMO, if he covers the details that have been mentioned, I believe he can get Arch for these builds.
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