Auction System progress
- IceDevice
- Supporter

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Re: Auction System progress
I don't think that's such a good idea. I get all these new online shop programs but replacing player shops? Don't you think that's a bit much?
The only difference between dicking around and science...
is writing it down.
is writing it down.
- Enidlaria
- Master Crafter

- Location: Netherlands
Post
Re: Auction System progress
This is a wonderful idea can't wait!!
And Happy Birthday Pri! Hope you are enjoying it with family and friends! (^_^)
And Happy Birthday Pri! Hope you are enjoying it with family and friends! (^_^)

- CraftminerX
- Member

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Post
(unless I missed something...)
Re: Auction System progress
They won't replace player shops. In fact, Pri said there will be more room for player shops once the admin shop is gone.IceDevice wrote:I don't think that's such a good idea. I get all these new online shop programs but replacing player shops? Don't you think that's a bit much?
(unless I missed something...)
- Psico45
- Master Crafter

Post
Re: Auction System progress
No, No. You're right Craft. The admin shop inside the game will eventually give way to player owned shops. The main thing will be the online shop that will be selling a few base blocks. Anything craftable the player has to make.
As for the auctions system, it will be for player trade, so players will be able to put something from their pockets up for auction. So in the end it all goes back to the players and their availability
As for the auctions system, it will be for player trade, so players will be able to put something from their pockets up for auction. So in the end it all goes back to the players and their availability
- eXhound
- Master Crafter

Post
Re: Auction System progress
Even with the online shop selling only base blocks, that is what lots of player shops gain the most money from :/ What I tried to say with my earlier thread was that the prices of the items in the admin shop and the online shop are way to low. They should be higher than usual :/ Encouraging player shops, for both profit from both shop owners and buyersPsico45 wrote:No, No. You're right Craft. The admin shop inside the game will eventually give way to player owned shops. The main thing will be the online shop that will be selling a few base blocks. Anything craftable the player has to make.
As for the auctions system, it will be for player trade, so players will be able to put something from their pockets up for auction. So in the end it all goes back to the players and their availability
- Psico45
- Master Crafter

- Pri
- Site Admin

Post
Re: Auction System progress
As has already been spoken about in-game, the prices on the online shop will eventually be adaptive meaning they increase or decrease depending on how many of an item users are purchasing from the shop. This will enable the economy to fix itself and give players the opportunity to undercut.
We will also be raising the base prices on the items on the store once the auction system is in and probably removing some of the base blocks from the admin store altogether such as ores so that players can sell those exclusively.
Right now the shop is there to create a baseline for users rickies, without it users have no way to determine their money worth because player shops often go out of stock. The auction system will give players a central location to see every item for sale so that they need not travel all over the map looking in everyones shop clicking on every sign to see if there is stock or not, the auctions won't replace player owned shops it will simply supplement it and I think many people will choose to use it due to how fluid it will be.
For example, when you post a new auction it will announce what you've just listed in-game as an announcement to all players and it will contain a bit.ly link directly to your auction. When someone buys or wins one of your auctions you will receive a message in-game telling you so and on the auction page it will say that your auction completed and who won/bought it.
I think we will have a workable version available for use by July, The user interface which is taking the most time to code is about 60% finished. Categories have been added and function, viewing your own auctions, closing your own auctions and receiving back your items, expired auctions all work so far. The database system for listings has also been completed and is working live with the interface including the countdown until the listings expire.
Left to do:
Searching
Specific listing pages (bit.ly link directs to specific listings)
The menu for adding new auctions from your inventory
Building the database of items (Names, Images, metadata, e.g. category and ID Number)
backend code for creating a new listing
backend code for buying & bidding on a listing
Surprisingly all this ^ really won't take me that long except for the item database. I have to literally enter every item name, id, category and image in to the system manually by hand for every single item in Minecraft. To help me to do this quicker I am going to create a basic webpage where our staff can help me to do this. On the page they will be able to put in a URL for an image from minecraftwiki.net enter a name, an ID number and a Category and hopefully we can get all the items listed very quickly. The way it works is as soon as an item is added through this page it can be listed on the auction system for players to sell. It will be instantaneous. I've not yet made this page but I will do soon as even I want it. I may even make this today so we can start getting data as soon as possible.
Thanks for reading
We will also be raising the base prices on the items on the store once the auction system is in and probably removing some of the base blocks from the admin store altogether such as ores so that players can sell those exclusively.
Right now the shop is there to create a baseline for users rickies, without it users have no way to determine their money worth because player shops often go out of stock. The auction system will give players a central location to see every item for sale so that they need not travel all over the map looking in everyones shop clicking on every sign to see if there is stock or not, the auctions won't replace player owned shops it will simply supplement it and I think many people will choose to use it due to how fluid it will be.
For example, when you post a new auction it will announce what you've just listed in-game as an announcement to all players and it will contain a bit.ly link directly to your auction. When someone buys or wins one of your auctions you will receive a message in-game telling you so and on the auction page it will say that your auction completed and who won/bought it.
I think we will have a workable version available for use by July, The user interface which is taking the most time to code is about 60% finished. Categories have been added and function, viewing your own auctions, closing your own auctions and receiving back your items, expired auctions all work so far. The database system for listings has also been completed and is working live with the interface including the countdown until the listings expire.
Left to do:
Searching
Specific listing pages (bit.ly link directs to specific listings)
The menu for adding new auctions from your inventory
Building the database of items (Names, Images, metadata, e.g. category and ID Number)
backend code for creating a new listing
backend code for buying & bidding on a listing
Surprisingly all this ^ really won't take me that long except for the item database. I have to literally enter every item name, id, category and image in to the system manually by hand for every single item in Minecraft. To help me to do this quicker I am going to create a basic webpage where our staff can help me to do this. On the page they will be able to put in a URL for an image from minecraftwiki.net enter a name, an ID number and a Category and hopefully we can get all the items listed very quickly. The way it works is as soon as an item is added through this page it can be listed on the auction system for players to sell. It will be instantaneous. I've not yet made this page but I will do soon as even I want it. I may even make this today so we can start getting data as soon as possible.
Thanks for reading
- Pri
- Site Admin

Post
Re: Auction System progress
Got some more progress today. I'm not going to be doing any more today as I have some other stuff to do but we are definitely on track for July.
In this screenshot you can see your area within the auction page which lets you add new listings (not yet implemented) and view the things you're bidding on, the things you've won, your expired auctions and your currently listed auctions.
Everything is colour coded throughout the auction pages even not in this menu you'll see your own auctions in the normal categories highlited in blue like in the screenshot below and things you're bidding on will appear in green.

In this screenshot you can see your area within the auction page which lets you add new listings (not yet implemented) and view the things you're bidding on, the things you've won, your expired auctions and your currently listed auctions.
Everything is colour coded throughout the auction pages even not in this menu you'll see your own auctions in the normal categories highlited in blue like in the screenshot below and things you're bidding on will appear in green.

- CraftminerX
- Member

- CPU: Junk.
- RAM: 4 GB Corsair DDR2
- Motherboard: Also junk.
- GPU: 1x NVidia GeForce 8800GT 512MB
- Display: 1x 24" Acer
- Cooling: Air
- Location: Behind you.
- Psico45
- Master Crafter

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