
Debug numbers
C is the number of renderers* being rendered over total number loaded
F is number of renderers being clipped (i.e. not viewable)
O is the number of renderers removed through occlusion culling
E (first line) is the number of renderers skipped
E (second line) is the number of rendered entities over total entities
B is the number of entities hidden
I is the number of individually removed entities (the remainder of B and the numerator of E
combined)
P is the number of particles
T: All is the total number of entities
MultiplayerChunkCache is the number of chunks currently loaded into memory
x and z are your current coordinates along the horizontal plane
y (feet pos) is the current coordinate along the vertical plane of the floor you're walking on
y (eyes pos) is the current coordinate along the vertical plane of your eye level (Steve's
eyes being 1.620 blocks above the ground)
f is the orientation of Steve: 0 is west, 1 is north, 2 is east, 3 is south
lc is the height level of the highest non-air block within the current chunk
b is the name of the biome you're currently in
bl is the light level of the block your head is in, from block-based lights like torches
sl is the level of sunlight/moonlight on the block your head is in (independent of the current time of day)
rl is the maximum of bl and sl
ws is your walk speed
fs is your flying speed
g is whether your feet are on the ground (true if you are, false otherwise)