strang's architect application
Posted: Tue Sep 30, 2014 5:44 pm
The Rank I'm applying for is: Architect
My Game Name is: strang
My Project is called: "Strang Theory" easter egg
To get to my project:
creative: x 951 y 32 z -2306
survival: x -590 y 131 z 229 (entrance is at the beginning of Pri's abandoned mine easter egg near contest area)
A brief description of my project: A problem solving easter egg. Begins in abandoned mines with a simple challenge--find the hidden button to progress--but soon has you traveling to different worlds. Built around three main chambers involving redstone puzzles, and designed so that proceeding past a challenge will reset it for the person behind.
For redstone, each of the hidden buttons is on a t flip flop, and for each a pressure plate resets it. One set of piston doors is on a pulse extender, and timed to suggest the pace at which you have to hurry through. The final challenge involves pressing a button in each of two worlds, connected to an and-gate to open the exit. (Those buttons that open the exit are connected to lights both at the site of the button and above the exit to suggest that you're to leave them on.)
Designed to be a fulfilling challenge the first time through and paced to be both good for farming cards (once you know the way) and nice to look at as you do so.
Three mandatory screenshots:
My Game Name is: strang
My Project is called: "Strang Theory" easter egg
To get to my project:
creative: x 951 y 32 z -2306
survival: x -590 y 131 z 229 (entrance is at the beginning of Pri's abandoned mine easter egg near contest area)
A brief description of my project: A problem solving easter egg. Begins in abandoned mines with a simple challenge--find the hidden button to progress--but soon has you traveling to different worlds. Built around three main chambers involving redstone puzzles, and designed so that proceeding past a challenge will reset it for the person behind.
For redstone, each of the hidden buttons is on a t flip flop, and for each a pressure plate resets it. One set of piston doors is on a pulse extender, and timed to suggest the pace at which you have to hurry through. The final challenge involves pressing a button in each of two worlds, connected to an and-gate to open the exit. (Those buttons that open the exit are connected to lights both at the site of the button and above the exit to suggest that you're to leave them on.)
Designed to be a fulfilling challenge the first time through and paced to be both good for farming cards (once you know the way) and nice to look at as you do so.
Three mandatory screenshots: