Rank: Architect
Name: LmHonor
Project Name: CraftVille Mall
How to find: The Mall is in CraftVille
Description: The CraftVille Mall is a 48x49x11 Block Building. It is made with Quarts, Red Wool, Stone, Redwood planks, Glass, Glowstone, Fences, Yellow Wool, and a few Halfslabs. The Mall has three shops that can be easily expanded to have many more. To rent/buy the mall shops it cost Rickies. The shops are 15x14 rooms that have a shiny interior that was made in Survival.
LmHonor's Architect Application
- LmHonor
- Architect
- RAM: 1GB
- Motherboard: ASUS
- Display: iPod
- Cooling: Broken Fan
- Location: In the pen Rick bought me
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LmHonor's Architect Application
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-LmHonor
- lilskorupski
- Architect
- Location: Ohio
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Re: LmHonor's Architect Application
Glad to see you got everything up with my help! I do recommend one thing, your pictures look a little dark. But everything else looks wonderful...good luck!
Skorup
- Db696
- Member
- CPU: i7 3770 3.9 ghz
- RAM: G.Skill 12gb 1333
- Motherboard: ASUS P8b75-V
- GPU: EVGA GTX 780
- Display: Samsung 1920 x 1080
- Cooling: Air - Standard
- Location: Pri's server closet
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Re: LmHonor's Architect Application
Uniqueness: Malls, there arent many of them around in survival so i guess ill give ya a
6
Beauty: Although, I do like the main entry hall and the open feeling, your roofing was a bit dull and blocky, so ill give this a
3
Execution: Each shop has an appropriate size for whoever uses its spaces, good room for improvement though. Ill give this a
2 also.
Scale: This is where your major flaw is, this thing is pretty small and alot of the shop rooms have nothing in it but chests. Large empty rooms is all I see and more effort could have been made for the scale, normally I would put this under Execution but i think it goes for both.
Ill give it a 4
For architect you need to try much harder, it's not a rank we pass out like candy and if you really focus i think you have the potential. Something you can do is decorate your entry hall with plants and benches, you know, decorations. Your roof could use a little more work of what sits over the shops, something more complex, try to cover up the wood on the roof. Add more variety to the shops and make them all something interesting in their own!
Maybe even add a ton more shops and this could grab you architect.
In the mean time, im giving you apprentice, congrats!
6
Beauty: Although, I do like the main entry hall and the open feeling, your roofing was a bit dull and blocky, so ill give this a
3
Execution: Each shop has an appropriate size for whoever uses its spaces, good room for improvement though. Ill give this a
2 also.
Scale: This is where your major flaw is, this thing is pretty small and alot of the shop rooms have nothing in it but chests. Large empty rooms is all I see and more effort could have been made for the scale, normally I would put this under Execution but i think it goes for both.
Ill give it a 4
For architect you need to try much harder, it's not a rank we pass out like candy and if you really focus i think you have the potential. Something you can do is decorate your entry hall with plants and benches, you know, decorations. Your roof could use a little more work of what sits over the shops, something more complex, try to cover up the wood on the roof. Add more variety to the shops and make them all something interesting in their own!
Maybe even add a ton more shops and this could grab you architect.
In the mean time, im giving you apprentice, congrats!
- IDED
- Master Crafter
- Location: uk
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Re: LmHonor's Architect Application
Yeah agreed I think its worth apprentice myself not architect, I did help build this but the main concept and design is LMHonors.
I really like the rounded roof and the pattern that the lights generate at night like diamond shapes.
Its designed to fit the plot system of towny so is very repetitive in design.
I'd agree apprentice is the correct rank for the build based on the variety of materials used.
I really like the rounded roof and the pattern that the lights generate at night like diamond shapes.
Its designed to fit the plot system of towny so is very repetitive in design.
I'd agree apprentice is the correct rank for the build based on the variety of materials used.
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