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Suggestion: Survival map reset (Yep, you heard me)

Posted: Sun Mar 04, 2012 6:18 pm
by alexcarlson
Warning: Huge thread with many pictures ahead. Might take a while to load.

I know that 90% of our community disagrees with me by just looking at the thread name. But many also know that the survival map has become way too messy. Let me first of all list up some stuff which are way messed up and not needed.

Well the first thing is our beloved Citadel. Yes, it seemed like a very nice idea and project in the beginning, it really did. But alas it doesn't seem so "finished" in my eyes and is becoming way too messy. First of all, there's minor griefing and pointless crap added here and there which seems kinda ignored.
Huge floating trees, griefed tower at the old spawn.
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Minor grief everywhere and weird things added.
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Abandoned shops and buildings.
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Forgotten house district.
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... with some really weird crap.
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Poof! Suddenly snow biome.
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Another problem is the huge abandoned and incomplete Palace.
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Not to mention the griefed and abandoned Vault.
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The old dial lists are outdated and cannot be changed by mods.
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Old player/staff lists are forgotten and outdated.
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Not to mention the first spawn boat has been invaded by snow somehow.
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So the Citadel isn't as beautiful as it was suppose to be. And that's not all. I know many players have noticed huge world errors (when the world seems to "end" and a new one starts) when the chunks goes from an older update to a newer one. This map hasn't been replaced (only updated) since 1.7 which makes errors at many places. Eye of Enders won't work properly (though they are not needed since the dragon is dead), abandoned mineshafts are way less common due to 1.7 chunks. Nether fortresses are hard to find since they didn't appear until Minecraft 1.0. There's also an awful lot of sea errors.

I understand that many people would not want a map reset since they've worked hard on their projects and gathering resources. Huge towns like Ibex, people with many diamonds and such would get lost. But when 1.2 comes, there will be more world errors. Huge jungles will appear which will mess up older parts of the world. Biomes will change (for example, when the Citadel was created in 1.8, it was a "normal" grassy biome, in 1.0 it turned into swamp.)

If we ever get a map reset, I got some suggestions:
-People could maybe keep their inventories and money.
-If we keep the spawn maze (which I think we should) it would not be in a city like the Citadel. Just a lonely maze on an island or something to prevent griefing nearby.
-There could be around 5 different "lands" newbies could warp to if they don't know where to build. And there could also be a huge list of warps (signs) at the maze, which only staff could change (to prevent griefing/mixing up warps.)
-Disable PvP at spawn.
-Limit the amount of warps people can make. Maybe like this:
User: 3 warps
Apprentice/Contest Winner: 5 warps
Architect/Engineer: 7 warps
City Planner and above: 10 warps


These are only words from one person. I do absolutely not blame anyone for the list of bad things I've written and would like to hear your guys' opinions.

Re: Suggestion: Survival map reset (Yep, you heard me)

Posted: Sun Mar 04, 2012 6:24 pm
by cupagreent
I am actualy in support of this. I know people would loose a lot but alex is right, its an utter mess.

Re: Suggestion: Survival map reset (Yep, you heard me)

Posted: Sun Mar 04, 2012 6:33 pm
by Pri
If we were to wipe, I could allow users to keep their inventory and the contents of their bukkit backpack. So people wouldn't be starting over from scratch. They would also keep their money from iconomy.

If we do switch I'd prob wipe my stores contents and allow players to sell all the items they have so they can get money to buy items from the shop which I will keep stocked for players to start over. That would take some of the bite out of it.

Re: Suggestion: Survival map reset (Yep, you heard me)

Posted: Sun Mar 04, 2012 6:34 pm
by Dumskalle123
Could always implement Multiverse, and let people stay on the old world if they'd like.
The spawn would of course, be moved to the new world.

Re: Suggestion: Survival map reset (Yep, you heard me)

Posted: Sun Mar 04, 2012 6:38 pm
by Nick8010
i support this too.....
maybe somthing shoud have be done.
i have seen lots of bad building like grifed ones.
I SUPPORT THIS 100000000%
:geek: :geek: :geek: :geek: :!: :!:

Re: Suggestion: Survival map reset (Yep, you heard me)

Posted: Sun Mar 04, 2012 6:40 pm
by Dumskalle123
Also, I think that if you were to reset it, please remove Towny. It has only been the source of many conflicts and stuff.

Re: Suggestion: Survival map reset (Yep, you heard me)

Posted: Sun Mar 04, 2012 6:44 pm
by Ricksterm
I am for the new map providing dums idea of multiverse can also be added so people who want to keep their old builds on the other map can do so. It'd be unfortunate to lose builds like Altumheim, MT5, Ibex and alhambra forever considering they are all still works in progress.

Re: Suggestion: Survival map reset (Yep, you heard me)

Posted: Sun Mar 04, 2012 6:52 pm
by Pri
Dumskalle123 wrote:Also, I think that if you were to reset it, please remove Towny. It has only been the source of many conflicts and stuff.
I dunno. Removing towny would allow griefing and PVP anywhere. I don't like that idea.

Re: Suggestion: Survival map reset (Yep, you heard me)

Posted: Sun Mar 04, 2012 7:03 pm
by Dumskalle123
Could always re-add PreciousStones if it's still being updated.

Re: Suggestion: Survival map reset (Yep, you heard me)

Posted: Sun Mar 04, 2012 7:19 pm
by cupagreent
precious stones was a pain to use and it was touch and go on weather it worked