Towny Explained
Posted: Tue Feb 07, 2012 8:55 am
Ok so what is Towny? Basically it's a plugin which allows you to make Towns, Outposts and Nations.
It's really simple to create things so I'm just going to outline here how things work and the commands to use. First of all Towny relies on iConomy which is the way Money is handled on our server.
Economy & Conversions
Each new player will start with $30.00 to get more money you must either get some from other players via buying/selling or you can gather materials which you can sell at the admin shop. Type /spawn to teleport outside the shop, it is in the top level of the building directly in front of you.
Setting up a Town
To start a town it costs $100.00 and the daily upkeep of a town is $2.00 if you don't have enough money in your towns account to cover the upkeep then your town will revert back to how it was before your town was built. It is for this reason the upkeep cost is so low. No one should have any excuses about their town being destroyed due to lack of funds.
Now to actually start the town you go to the area you want to be the centre of your town and type /town new <NAME> this will give you a 16x16 chunk of land that is from bedrock to sky. Obviously this area is quite small so how do you expand your town? Well you walk a few blocks away until the game tells you that you've entered the wilderness then type /town claim this will cost a further $10 for each extra chunk you claim for your town.
At the moment you can claim 16 chunks per number of residents in your town. So if you and one other person are members of your town you can claim a total of 32 chunks (Remember each chunk is 16x16 blocks). Basically the more people you have the bigger your town can become.
When you begin claiming area you may notice a message appear that tells you your town lacks the funds to claim more land. To deposit money from your own personal iconomy account in to the towns account type /town deposit # for example typing /town deposit 100 would place $100.00 in the towns account from which the daily upkeep will be taken as-well as the land claiming costs.
Changing settings inside your town
Using the following command you can toggle on/off certain features inside your town.
/town toggle <explosion|fire|mobs|public|pvp|taxpercent|open>
For example typing this: /town toggle PVP would deactivate PVP inside your town.
Another thing you can set is your towns Tag. Maybe your town has a really long name and it doesn't work so well infront of players names. In this case type /town set tag <TAG> for example my town is called Vodka and I've set the tag to VOD. Tags are limited to 4 characters or less.
You can also use /town set for other things including: board, spawn, plotprice <$>, taxes <$> and more. For a full list visit this webpage: http://code.google.com/a/eclipselabs.or ... i/Commands
Setting up Plots inside your town
Once your town is setup you can start creating plots for residents to build houses in. To do that go to one of your claimed chunks and type: /plot forsale <$> for example typing /plot forsale 10 would notify players that walk on to that plot that it is for sale and the price is $10. They can then type /plot claim to purchase it.
I recommend creating your town and figuring out the alignment of chunks before you begin designating plots that way you can create visible plot lines around chunks for players to build houses in.
Setting up a Nation
Now nations cost a lot more than Towns. $1000 to setup and $20 a day in upkeep costs. To setup a nation you go to the main area you wish to be the spawn for your nation and type /nation new <name> then you must type /nation add <town> to add towns to your nation. When setting up your nation you can supply a capital town for example: /nation new Renegades Vodka would set Renegades as the Nation I want to create and Vodka as the capital town of that nation.
-----
So ends this guide, I may add more information to it as I see fit. If you need to learn more (And there is a whole lot more to this plugin, this is just a basic overview) visit the official wikipage here: http://code.google.com/a/eclipselabs.or ... i/Commands
It's really simple to create things so I'm just going to outline here how things work and the commands to use. First of all Towny relies on iConomy which is the way Money is handled on our server.
Economy & Conversions
Each new player will start with $30.00 to get more money you must either get some from other players via buying/selling or you can gather materials which you can sell at the admin shop. Type /spawn to teleport outside the shop, it is in the top level of the building directly in front of you.
Setting up a Town
To start a town it costs $100.00 and the daily upkeep of a town is $2.00 if you don't have enough money in your towns account to cover the upkeep then your town will revert back to how it was before your town was built. It is for this reason the upkeep cost is so low. No one should have any excuses about their town being destroyed due to lack of funds.
Now to actually start the town you go to the area you want to be the centre of your town and type /town new <NAME> this will give you a 16x16 chunk of land that is from bedrock to sky. Obviously this area is quite small so how do you expand your town? Well you walk a few blocks away until the game tells you that you've entered the wilderness then type /town claim this will cost a further $10 for each extra chunk you claim for your town.
At the moment you can claim 16 chunks per number of residents in your town. So if you and one other person are members of your town you can claim a total of 32 chunks (Remember each chunk is 16x16 blocks). Basically the more people you have the bigger your town can become.
When you begin claiming area you may notice a message appear that tells you your town lacks the funds to claim more land. To deposit money from your own personal iconomy account in to the towns account type /town deposit # for example typing /town deposit 100 would place $100.00 in the towns account from which the daily upkeep will be taken as-well as the land claiming costs.
Changing settings inside your town
Using the following command you can toggle on/off certain features inside your town.
/town toggle <explosion|fire|mobs|public|pvp|taxpercent|open>
For example typing this: /town toggle PVP would deactivate PVP inside your town.
Another thing you can set is your towns Tag. Maybe your town has a really long name and it doesn't work so well infront of players names. In this case type /town set tag <TAG> for example my town is called Vodka and I've set the tag to VOD. Tags are limited to 4 characters or less.
You can also use /town set for other things including: board, spawn, plotprice <$>, taxes <$> and more. For a full list visit this webpage: http://code.google.com/a/eclipselabs.or ... i/Commands
Setting up Plots inside your town
Once your town is setup you can start creating plots for residents to build houses in. To do that go to one of your claimed chunks and type: /plot forsale <$> for example typing /plot forsale 10 would notify players that walk on to that plot that it is for sale and the price is $10. They can then type /plot claim to purchase it.
I recommend creating your town and figuring out the alignment of chunks before you begin designating plots that way you can create visible plot lines around chunks for players to build houses in.
Setting up a Nation
Now nations cost a lot more than Towns. $1000 to setup and $20 a day in upkeep costs. To setup a nation you go to the main area you wish to be the spawn for your nation and type /nation new <name> then you must type /nation add <town> to add towns to your nation. When setting up your nation you can supply a capital town for example: /nation new Renegades Vodka would set Renegades as the Nation I want to create and Vodka as the capital town of that nation.
-----
So ends this guide, I may add more information to it as I see fit. If you need to learn more (And there is a whole lot more to this plugin, this is just a basic overview) visit the official wikipage here: http://code.google.com/a/eclipselabs.or ... i/Commands