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Stealing

Posted: Sun Jan 19, 2014 12:58 am
by FuManBoobs
I would like someone to convince me of why the stealing rule is a good rule. First I'd like to state why, and then if someone can respond as to why it does that would be great.

If a player suffers an internet drop out, a home emergency, maybe the server has an issue, or the player experiences lag and has to disconnect without having time to close a locked door, or lock a chest, then another player can come along and take all their materials from any unlocked chests?

This seems a bit unfair to me. I would also argue that humans are forgetful/ignorant too, and having someone take advantage of that situation isn't what Minecraft is about.

If you leave your car door open and someone takes your phone, the police still consider that stealing. You worked hard for that phone, so you popped a brain fart and forgot to lock or close your door or glove box, does that mean it was your fault?

I know some will say it was the persons fault for leaving the door open or the chest unlocked, but then why did the person leave the chest or door unlocked? Assigning blame isn't a solution here and to go a bit serious for a second, we have lots of evidence that points to us not having free will and no evidence that points to us actually having free will. Look up Sam Harris who explains it in detail.

I know it's not real life, but the principle is the same and still applies. Lots of things about the game are not the same in real life, yet still apply. To simply say "it's only a game" isn't a refutation of the points being made. That's just saying "It sucks to be taken advantage of in real life like that, but it's OK to promote that behaviour in a game". It's not like it's GTA and the point of the game is to steal from other players.

People who go around looking for opportunity to steal probably aren't in the mind frame of contributing much to help others, and if you're looking for that kind of short cut then maybe it would be better to go on the creative server.

I feel in the long run this rule will lead to more player conflict and more staff time being taken up by trying to resolve that conflict. A possible solution may be to have all chests locked by default to the player who created them, with an option to unlock them.

Please correct me on where my thinking may be going wrong or let me know if you have anything to add in support of what I'm saying. Thanks! :D

Re: Stealing

Posted: Sun Jan 19, 2014 1:04 am
by Pri
The reason I instated this rule was to lower staff work loads. Many players quickly learn to lock their chests once their stuff is stolen.

Re: Stealing

Posted: Sun Jan 19, 2014 1:05 am
by FuManBoobs
That makes sense. What about the idea of having chests locked to players by default? Also...you could say that theives would quickly learn not to steal if you banned them after their first caught?

Re: Stealing

Posted: Sun Jan 19, 2014 1:07 am
by Pri
Deadbolt, the plugin we use for the chest protections does not support that feature.

Re: Stealing

Posted: Sun Jan 19, 2014 1:10 am
by UBERM0RPH
player conflict, pvp, and stealing make for a more interesting experience. Taking this away would be incredibly detrimental to the flow of the game.

Re: Stealing

Posted: Sun Jan 19, 2014 1:13 am
by FuManBoobs
I'm not arguing for taking pvp away, and you would still be able to take from players who have not been on for a while. What do you mean by "interesting"?

Re: Stealing

Posted: Sun Jan 19, 2014 1:16 am
by Pri
If we could enable automatic chest protection I would do it however I do not want to do it with a central database. The reason we use Deadbolt is because the metadata about who owns a chest is on the chest itself as a sign. The only thing we need to keep those protections active is the actual sign itself.

This makes it easy for us to switch to different plugins in the event that Deadbolt ceased to be updated (one alternative is Lockette, another is Essentials).

An automatic way to do it would be ideal but I am bound by the constraints of this method and the plugins which implement this method.

Re: Stealing

Posted: Sun Jan 19, 2014 1:20 am
by NorwegianCraft
I'd love me some pancakes.

Re: Stealing

Posted: Sun Jan 19, 2014 2:01 am
by AdrianL11
How many times are we going to discuss this rule?

Re: Stealing

Posted: Sun Jan 19, 2014 2:32 am
by tigger255
i voted "Yes" but it does say in the rules that anything that could be "Yours" can't (or shouldn't) be stolen

seen here:

"No Stealing
This includes taking Blocks, Picture Frames, Torches, Contents of Chests* & Furnaces*, Animals, Horses, Mobs, Mob Spawners, Tools, even crops. Any object that you could consider "yours" is an object you are not allowed to steal from someone else.

*Please note stealing from an unprotected chest, furnace and hopper (one you can get to without griefing to access it) is allowed."