Worldguarding on Creative
Posted: Tue May 21, 2013 3:18 pm
It came to my attention today that many of our users may be unaware that on our creative world if you hold the rank of Architect or above you can worldguard your structures.
Worldguarding allows you to protect large areas of the map so that players you don't allow to build with you will be unable to modify your structures.
Here is a link to the Worldguard Wiki on Regions (which is what a protected area is called) so you can learn the basics. Remember you need to have a user rank of Architect or above to use Worldguard on our Creative server.
http://wiki.sk89q.com/wiki/WorldGuard/Regions/Tutorial
If you're curious about which permissions you have specifically here is a quick list, you can use the permission page on the wiki to verify which commands you can use specifically:
Worldguarding allows you to protect large areas of the map so that players you don't allow to build with you will be unable to modify your structures.
Here is a link to the Worldguard Wiki on Regions (which is what a protected area is called) so you can learn the basics. Remember you need to have a user rank of Architect or above to use Worldguard on our Creative server.
http://wiki.sk89q.com/wiki/WorldGuard/Regions/Tutorial
If you're curious about which permissions you have specifically here is a quick list, you can use the permission page on the wiki to verify which commands you can use specifically:
Code: Select all
- worldguard.region.define
- worldguard.region.remove.own.*
- worldguard.region.setpriority.own.*
- worldguard.region.flag.regions.own.*
- worldguard.region.addmember.own.*
- worldguard.region.addowner.own.*
- worldguard.region.info.own
- worldguard.region.select.own.*
- worldguard.region.redefine.own
- worldguard.region.setparent.own.*
- worldguard.region.teleport.own.*