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Tekkit changes - Disabled List
Posted: Tue Aug 14, 2012 11:49 pm
by Pri
- The following are limited to 1 per player and you must request one from Rick or VodkaDK
- The following components of EE are disabled.
- Vulcanite Amulet
- Ring of Ignition
- Zero Ring
- Ring of Arcana
- Watch of Flowing Time
- Destruction Catalyst
- Catalytic Lens
- Hyperkinetic Lens
- Nova Catalyst
- Nova Cataclysm
- Infernal Armor
- World Tethers of all varieties are disabled
- Other Random Items that are disabled:
- Dynamite
- Sticky Dynamite
- Mining Laser
- Wireless Tracker
Anything not listed above is enabled. We may alter what is enabled and disabled at a later date. This thread will be updated at that time.
Re: Tekkit changes - Disabled List
Posted: Tue Aug 14, 2012 11:51 pm
by Db696
Thank you, Pri.
PS: Don't copy my post you mongrels.
Re: Tekkit changes - Disabled List
Posted: Wed Aug 15, 2012 12:05 am
by DoctorJ999
Thank you, hopefully this keeps griefing minimal to none

Re: Tekkit changes - Disabled List
Posted: Wed Aug 15, 2012 2:45 am
by Jayman0101
Sucks for me I was just starting out :/ Oh well, now I have more challenges.

Re: Tekkit changes - Disabled List
Posted: Wed Aug 15, 2012 9:37 am
by Bartman
Thank you, Pri.
Re: Tekkit changes - Disabled List
Posted: Wed Aug 15, 2012 10:04 am
by PandaOwnage
Thank you, Pri.Here we go again...
Re: Tekkit changes - Disabled List
Posted: Wed Aug 15, 2012 10:32 am
by freakboy31
What else do I have say other than what they said above this post? Thank you, Pri. Good choices I guess.
Re: Tekkit changes - Disabled List
Posted: Wed Aug 15, 2012 11:03 am
by jasonruhle
hey i can understand all of the disables except for Red Matter Armour And Quantum Armour
since they don't have any block destroy or damaging features Red Matter is just like normal Armour
except absorbs 90% of damage and has infinite durability.
Features Of Quantum Armour
Infinite Air Underwater
Keeps your hunger up to 9 bars
Makes you run fast
Makes you jump high
Absorbs All damage (but depletes energy)
And No fall damage.
But Thank You Pri For fixing the lag <3
Re: Tekkit changes - Disabled List
Posted: Wed Aug 15, 2012 11:25 am
by Pri
The list has been updated.
Railcraft is now enabled again, Red Matter Armor and Quantum Armor are also now enabled again.
Re: Tekkit changes - Disabled List
Posted: Wed Aug 15, 2012 12:13 pm
by Bartman
Pri wrote:The list has been updated.
Railcraft is now enabled again, Red Matter Armor and Quantum Armor are also now enabled again.
I have to ask. Does anyone even use railcraft?